Tome Of Magic
   HOME

TheInfoList



OR:

''Tome of Magic'' (abbreviated ToM) is a handbook of rules and guidelines for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for ''Advanced Dungeons & Dragons, 2nd Edition'', and the name was reused for a book released for the 3rd Edition of ''D&D''.


2nd Edition

The 2nd Edition ''Tome of Magic'', published in 1991, was a book focused upon expanded options for members of the mage and
cleric Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the ter ...
classes and their subclasses. It also introduced the concept of metamagic effects to ''D&D''. The book was arranged in several sections, designed by
David Cook David Cook may refer to: Entertainment * David Cook (game designer) (active since 1980s), American game designer for TSR * David Cook (singer) (born 1982), winner of the seventh season of ''American Idol'' * David Cook (writer) (1940–2015), Briti ...
,
Nigel Findley Nigel D. Findley (July 22, 1959 – February 19, 1995) was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Biography Nigel Findley was born in Venezuela in 1959 to Canadian par ...
, Anthony Herring, Christopher Kubasik,
Carl Sargent Carl Lynwood Sargent (11 December 1952 – 12 September 2018) was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write ''Fighting Fantasy'' gamebooks. Early life ...
, and
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pr ...
. Cover art is by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
, with interior illustrations by Stephen Fabian, Brom,
Clyde Caldwell Clyde Caldwell (born February 20, 1948) is an American artist. Self-described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters. With his work at TSR in the 1980s, he is considered one of the arti ...
, Carol Heyer,
John and Laura Lakey John and Laura Lakey are artists whose work have appeared in role-playing games. Biography John and Laura Lakey are a husband and wife team of illustrators.http://lakeystudios.com/ While each of them has produced solo artwork, they more commonly ...
, and Roger Loveless. This ''AD&D'' game hardcover includes 86 new wizard spells (plus rules for "wild mages"), 170 priest spells (plus eight new spheres), and 92 new magical items, all meant to fill minor gaps in the extant spell lists. The first section presented new subclasses for the mage class, and new forms of spells and spellcasting for the cleric class, as well as several new spheres of divine magic. The mage subclasses were the wild mage and elementalist classes. The wild mage had the most in the way of new rules, including wild magic and wild surges, which result from his attempts to use magic in raw, barely controllable forms. Elementalists had to devote themselves to one of the four
classical elements Classical elements typically refer to earth, water, air, fire, and (later) aether which were proposed to explain the nature and complexity of all matter in terms of simpler substances. Ancient cultures in Greece, Tibet, and India had simi ...
, barring them from using spells employing their oppositional element (fire vs. water, or air vs. earth, for example), but gaining increased power in exchange. The cleric class gained access to quest spells, spells of such immense power that a cleric must be granted such a spell directly by his or her god. These spells require the cleric to go upon a quest to gain the right to cast it once, or petition their god to grant the spell to deal with an immediate crisis. Such spells might be used to end a famine or cure a plague, or to wound or slay large groups of enemies. Several of these spells became 9th-level spells in the 3rd Edition of the game. Clerics also gained the ability to draw upon power generated by the faith and devotion of many to produce permanent spell effects at holy sites, to cast spells cooperatively with other priests, and several new spheres of magic (similar to the "schools" that wizards in ''D&D'' study). The second section of the book presented many new spells for both clerics and wizards. Some of these spells were carried forward into 3rd Edition within the core rules, such as ''Abi-Dalzim's horrid wilting'' (with name changed to simply ''horrid wilting'') and ''wail of the banshee''. This is also the section that introduced metamagic effects, as spells that enhanced and augmented any spells cast while they were still in effect. In 3rd Edition, metamagic returned in the core rules through feats that enhanced spells cast using the feats. The third and final section of the book was devoted to various new magic items, including several items that carried curses. These new items included the standard array of potions, rings, wands, worn items, and magic tools, but also introduced "aromatic oils," magic potions applied like perfume to produce their effect.


Reception

Allen Varney Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, ...
briefly reviewed the original ''Tome of Magic'' for '' Dragon'' magazine #172 (August 1991). Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and those that provide story hooks. He also mentioned a couple of instances of "quantum physics applied to magic in spells". Varney concluded by saying: "This product needs its hardcover package; you'll use it a lot." In 2013, Alex Lucard, for ''Diehard GameFAN'', wrote that "for those who don’t want to be held down by the limited selection of magical offerings in the ''Player’s Handbook'', here is all you need. ..There’s something for every Second Edition Mage, Priest and Druid in this book! There are some truly fun magical items to be had in this book as well. Tenser’s Portmanteau of Frugality is hilariously weird. The portable canoe is amazingly useful. The Staff of the Elements is simply awesome. Quite simply, ''The Tome of Magic'' is one of those big books from Second Edition I’m shocked hasn’t appeared on DNDclassics.com due to how popular it was back in the day and how useful it is".


3rd Edition

The title was reused for a 3.5 (Revised) Edition supplement published in March 2006. This book was designed by
Matthew Sernett Matthew Lee Sernett is a game designer who has worked primarily on role-playing games. Career Matt Sernett was part of the SCRAMJET team, led by Richard Baker, with designers James Wyatt, Ed Stark, Michele Carter, Stacy Longstreet, and Chri ...
,
Ari Marmell Ari Marmell is an American novelist and freelance role-playing game writer. Novels His first novel, ''Gehenna: The Final Night'', was published in 2004 by White Wolf Publishing. ''Agents of Artifice,'' a media tie-in novel set in the Magic: The ...
, David Noonan, and Robert J. Schwalb. Cover art is by
Todd Lockwood Todd Wills Lockwood, (born July 9, 1957 in Boulder, Colorado, United States) is an American artist specializing in fantasy and science fiction illustration. He is best known for his work on the role-playing game ''Dungeons & Dragons'', and for his ...
, and interior art is by Ed Cox,
Carl Critchlow Carl Critchlow is a British fantasy and science fiction comic illustrator. He is best known for his character Thrud the Barbarian, which originally appeared in ''White Dwarf'' magazine, and for his work for the ''Lobster Random'' comics. Car ...
,
Daarken Michael Lim, better known by his pseudonym Daarken, is an artist whose work has appeared in role-playing games. Career His ''Dungeons & Dragons'' work includes interior art for ''Races of Eberron'' (2005), ''Heroes of Horror'' (2005), '' Races o ...
, Wayne England,
Carl Frank Carl Frank is an artist whose work has appeared in role-playing games. Education He graduated from California State University, Fullerton with a BFA in illustration. Career His ''Dungeons & Dragons'' work includes '' Scourge of the Howling Hord ...
, Brian Hagan,
Michael Komarck Michael Komarck is a fantasy artist. His work has been featured in many roleplaying games, board games, book covers, and collectible cards. Komarck produced the official art and calendars for George R.R. Martin's ''A Song of Ice and Fire''. Early ...
,
Howard Lyon Howard Lyon is an American fantasy artist whose work has appeared in role-playing games and '' Magic: the Gathering''. Early life and education Howard Lyon was born in Mesa, Arizona and studied illustration at Brigham Young University (BYU) work ...
,
Chris Malidore Chris is a short form of various names including Christopher, Christian, Christina, Christine, and Christos. Chris is also used as a name in its own right, however it is not as common. People with the given name *Chris Abani (born 1966), Nige ...
,
Raven Mimura Raven Mimura is an artist whose work has appeared in role-playing games. Early life and education Raven received a Bachelor of Fine Arts in Illustration from Rhode Island School of Design. He spent a year teaching art and building his portfolio ...
, Lucio Parrillo, Michael Phillippi, Eric Polak, Steve Prescott,
Scott Roller Scott Roller is an artist whose work has appeared in role-playing games. Career His '' Dungeons & Dragons'' work includes interior art for '' Monster Manual II'' (2002), ''Savage Species'' (2003), '' Arms and Equipment Guide'' (2003), '' Ghostwal ...
, Joel Thomas, Francis Tsai,
Franz Vohwinkel Franz Vohwinkel (born 1964 in Munich, West Germany) is a German artist and illustrator whose work has appeared in role-playing games. Works Vohwinkel drew the cover art for the book ''Dataware'' (1998) for TSR's ''Alternity'' game, and illustra ...
, and James Zhang. The third edition ''Tome of Magic'' is devoted to new forms and styles of magic as a path to power. These new paths are embodied in three new alternate base classes. The book is arranged into three sections, one for each of the new character classes and their unique take on magic. * Binder - Allows the souls of vestiges, beings so strange or powerful that they have been exiled from existence as it is normally understood, to share his body and thus gains power. This class can serve radically different roles from day to day, some of whose strongest suits include close-ranged damage, healing outside of battle, and personal protection and survival. The spirits may impose for a price for their power: significant and often very strange temporary changes to the character's appearance and behavior (though not so much that the character is in danger of alignment shift). *
Shadowcaster ''ShadowCaster'' is a first-person role-playing video game developed by Raven Software. It was published in 1993 by Origin Systems after Electronic Arts acquired them. A CD-ROM version was released in 1994, featuring two additional levels with ...
- Manipulates shadow plane energy to create a variety of effects. Some of Shadow Magic stronger suits include single-target damage (and to a lesser extent, area damage), espionage and divination, and reacting to or influencing the magic of others. * Truenamer - Caster that utilizes the power of truenames to create a variety of effects. Mechanically, Trunamers are very much a "support"-oriented class whose strong suits include healing and protection, weapon and armor augmentation, and battlefield harassment. Each chapter includes several feats, prestige classes, magic items and monsters associated with that style of magic. Matthew Sernett explained the inspiration for the creation of the book: "The concept for the book started with the idea of doing something about "advanced magic." We wanted to show people something new, and take magic to a different place for the game. We struck upon the individual themes for the three types of magic (pact magic, shadow magic, and truename magic) as the most interesting among several areas of magic that ''D&D'' hasn't explored very well up to this point."


References


Further reading

*Review: ''White Wolf'' #30 (1992) *"The Ties that Bind", '' Dragon'' #341 {{D&D topics Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1991